

IT IS MAINLY FOR QUAKE 1 BUT IT'S INFORMATION APPLIES TO THE OTHERS FOR THE MOST PART AS WELL. Mods however will remain in their bundled folder and are tossed into the parent Quake 3 folder to be loaded ingame by pressing the "mods" main menu button and selecting the foldername. Maps are loaded by pressing ` (console) and typing "map MAPNAME" or if non-dedicated server are selected with the map selector. It doesn't ever spam, its layouts are not mazes of madness or cruel death-arenas. It looks and plays like the work of someone intimately familiar with the workings of Quake, what makes it tick from a design perspective rather than a bestiary and aesthetic one.

Websites (NOTE: many mods have their own websites) Arcane Dimensions doesn't feel like 'Quake mod' probably makes it sound. !6BwD3CxT!hCN0Cjoev_uC7jBAqJvhE7nKsb9MQTNWMGv-5we9o1o Remember, the foldername is CASE SENSITIVE. Packs (.pak) remain in their bundled folder and are tossed into the parent Quake 2 folder and are loaded ingame by pressing ` (console) and typing "game FOLDERNAME". Maps are loaded by pressing ` (console) and typing "map MAPNAME". Website - (modding is really stretched thin, this is the best website for quake 2 right now and many mods have their own websites) !WcREFb6Z!A7SpnbSRonsG2XowZTeB3xwsBgMd0uCV8FRKRdoIn-k the foldername is CASE SENSITIVE, and be sure to read the console output as you may also need to "exec quake.rc". They are loaded ingame by pressing ` (console) and typing "game FOLDERNAME". packs (.pak) remain in their bundled folder and are tossed into the parent Quake folder. In singleplayer, maps are loaded by pressing ` (console) and typing "map MAPNAME", while in multiplayer they are voted for with just "MAPNAME". Installation (without frontend) - maps (.bsp) go in. !3JRiFLQD!K7pOlvhIjVS3fbGGax5Ox圆GwtbW0Ygmov9tm5KxiSQ
